Navigation
Unreal Engine C++ API Reference > Plugins > LiveLinkGraphNode > UK2Node_EvaluateLiveLinkFrame
- UK2Node::PreloadRequiredAssets()
- UK2Node_EvaluateLiveLinkFrame::PreloadRequiredAssets()
References
Module | LiveLinkGraphNode |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/Public/K2Node_EvaluateLiveLinkFrame.h |
Include | #include "K2Node_EvaluateLiveLinkFrame.h" |
Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/Private/K2Node_EvaluateLiveLinkFrame.cpp |
virtual void PreloadRequiredAssets&40;&41;
Remarks
Called before compilation begins, giving a blueprint time to force the linker to load data