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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UK2Node::GetMenuActions()
- UK2Node_InstancedStruct::GetMenuActions()
- UK2Node_AsyncAction::GetMenuActions()
- UK2Node_LatentAbilityCall::GetMenuActions()
- UGameplayTagsK2Node_MultiCompareGameplayTagContainerSingleTags::GetMenuActions()
- UGameplayTagsK2Node_MultiCompareGameplayTagContainer::GetMenuActions()
- UGameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags::GetMenuActions()
- UAnimGraphNode_BlendSpaceEvaluator::GetMenuActions()
- UGameplayTagsK2Node_MultiCompareGameplayTagAssetInterface::GetMenuActions()
- UAnimGraphNode_BlendSpaceSampleResult::GetMenuActions()
- UAnimGraphNode_BlendSpaceGraph::GetMenuActions()
- UAnimGraphNode_Root::GetMenuActions()
- UAnimGraphNode_Mirror::GetMenuActions()
- UK2Node_GameplayCueEvent::GetMenuActions()
- UK2Node_PixelMappingRendererComponent::GetMenuActions()
- UAnimGraphNode_StateResult::GetMenuActions()
- UAnimGraphNode_RotationOffsetBlendSpaceGraph::GetMenuActions()
- UAnimGraphNode_LinkedAnimGraph::GetMenuActions()
- UK2Node_InputVectorAxisEvent::GetMenuActions()
- UAnimGraphNode_PoseBlendNode::GetMenuActions()
- UAnimGraphNode_TransitionResult::GetMenuActions()
- UK2Node_GetInputVectorAxisValue::GetMenuActions()
- UK2Node_GetEnumeratorNameAsString::GetMenuActions()
- UK2Node_UpdateVirtualSubjectDataBase::GetMenuActions()
- UGameplayTagsK2Node_LiteralGameplayTag::GetMenuActions()
- UAnimGraphNode_UseCachedPose::GetMenuActions()
- UK2Node_GetInputActionValue::GetMenuActions()
- UK2Node_BaseAttributeActionNode::GetMenuActions()
- UK2Node_Self::GetMenuActions()
- UK2Node_GetDMXFixtureType::GetMenuActions()
- UK2Node_GetDMXFixturePatch::GetMenuActions()
- UK2Node_MakeCurveExpressionMap::GetMenuActions()
- UK2Node_LatentGameplayTaskCall::GetMenuActions()
- UK2Node_LatentAbilityCall::GetMenuActions()
- UK2Node_EvaluateLiveLinkFrame::GetMenuActions()
- UAnimGraphNode_SaveCachedPose::GetMenuActions()
- UK2Node_IfThenElse::GetMenuActions()
- UK2Node_LoadAsset::GetMenuActions()
- UAnimGraphNode_TransitionPoseEvaluator::GetMenuActions()
- UK2Node_VariableSetRef::GetMenuActions()
- UK2Node_GetDMXAttributeValues::GetMenuActions()
- UGameplayTagsK2Node_SwitchGameplayTagContainer::GetMenuActions()
- UGameplayTagsK2Node_SwitchGameplayTag::GetMenuActions()
- UAnimGraphNode_AimOffsetLookAt::GetMenuActions()
- UAnimGraphNode_RotationOffsetBlendSpace::GetMenuActions()
- UAnimGraphNode_PoseByName::GetMenuActions()
- UK2Node_SwitchName::GetMenuActions()
- UK2Node_SetFieldsInStruct::GetMenuActions()
- UK2Node_Copy::GetMenuActions()
- UK2Node_EnhancedInputAction::GetMenuActions()
- UAnimGraphNode_BlendSpacePlayer::GetMenuActions()
- UK2Node_SwitchInteger::GetMenuActions()
- UK2Node_GetNumEnumEntries::GetMenuActions()
- UK2Node_ExecutionSequence::GetMenuActions()
- UK2Node_MultiGate::GetMenuActions()
- UAnimGraphNode_BlendListByEnum::GetMenuActions()
- UK2Node_FunctionResult::GetMenuActions()
- UAnimGraphNode_SequencePlayer::GetMenuActions()
- UK2Node_SwitchString::GetMenuActions()
- UK2Node_MultiGate::GetMenuActions()
- UK2Node_BitmaskLiteral::GetMenuActions()
- UK2Node_AnimNodeReference::GetMenuActions()
- UAnimGraphNode_SequenceEvaluator::GetMenuActions()
- UK2Node_GetDataTableRow::GetMenuActions()
- UK2Node_EnumEquality::GetMenuActions()
- UK2Node_AssignmentStatement::GetMenuActions()
- UAnimGraphNode_LinkedAnimLayer::GetMenuActions()
- UK2Node_GetEnumeratorName::GetMenuActions()
- UK2Node_GetEnumeratorNameAsString::GetMenuActions()
- UK2Node_ForEachElementInEnum::GetMenuActions()
- UK2Node_GetSequenceBinding::GetMenuActions()
- UDEPRECATED_K2Node_LocalVariable::GetMenuActions()
- UK2Node_Knot::GetMenuActions()
- UK2Node_FormatText::GetMenuActions()
- UK2Node_EnumLiteral::GetMenuActions()
- UK2Node_ConstructObjectFromClass::GetMenuActions()
- UK2Node_TemporaryVariable::GetMenuActions()
- UDEPRECATED_K2Node_LocalVariable::GetMenuActions()
- UK2Node_GetInputAxisValue::GetMenuActions()
- UK2Node_GetArrayItem::GetMenuActions()
- UK2Node_CreateDelegate::GetMenuActions()
- UK2Node_Literal::GetMenuActions()
- UK2Node_GetClassDefaults::GetMenuActions()
- UK2Node_GetSubsystem::GetMenuActions()
- UK2Node_GetSubsystemFromPC::GetMenuActions()
- UK2Node_GetEngineSubsystem::GetMenuActions()
- UK2Node_GetEditorSubsystem::GetMenuActions()
- UK2Node_WidgetAnimationEvent::GetMenuActions()
- UK2Node_GetInputAxisKeyValue::GetMenuActions()
- UK2Node_GetInputVectorAxisValue::GetMenuActions()
- UK2Node_ConvertAsset::GetMenuActions()
- UK2Node_SwitchEnum::GetMenuActions()
- UK2Node_CastByteToEnum::GetMenuActions()
- UK2Node_InputTouch::GetMenuActions()
- UK2Node_InputAxisEvent::GetMenuActions()
- UDEPRECATED_K2Node_CastPatchToType::GetMenuActions()
- UK2Node_InputAxisKeyEvent::GetMenuActions()
- UK2Node_InputVectorAxisEvent::GetMenuActions()
- UK2Node_MathExpression::GetMenuActions()
- UK2Node_EaseFunction::GetMenuActions()
- UK2Node_InputAction::GetMenuActions()
- UK2Node_DoOnceMultiInput::GetMenuActions()
- UK2Node_TransitionRuleGetter::GetMenuActions()
- UK2Node_BaseAsyncTask::GetMenuActions()
- UK2Node_AsyncAction::GetMenuActions()
- UK2Node_LatentAbilityCall::GetMenuActions()
- UK2Node_LatentGameplayTaskCall::GetMenuActions()
- UK2Node_LatentAbilityCall::GetMenuActions()
- UK2Node_BreakStruct::GetMenuActions()
- UK2Node_MakeContainer::GetMenuActions()
- UK2Node_CustomEvent::GetMenuActions()
- UK2Node_MakeStruct::GetMenuActions()
- UK2Node_SetFieldsInStruct::GetMenuActions()
- UK2Node_InputKey::GetMenuActions()
- UK2Node_AnimGetter::GetMenuActions()
- UK2Node_GetSubsystemFromPC::GetMenuActions()
- UK2Node_Timeline::GetMenuActions()
- UK2Node_Select::GetMenuActions()
- UK2Node_GetEngineSubsystem::GetMenuActions()
- UK2Node_GetEditorSubsystem::GetMenuActions()
- UAnimGraphNode_Base::GetMenuActions()
- UAnimGraphNode_BlendSpaceEvaluator::GetMenuActions()
- UAnimGraphNode_BlendSpaceSampleResult::GetMenuActions()
- UAnimGraphNode_BlendSpaceGraph::GetMenuActions()
- UAnimGraphNode_Root::GetMenuActions()
- UAnimGraphNode_Mirror::GetMenuActions()
- UAnimGraphNode_StateResult::GetMenuActions()
- UAnimGraphNode_RotationOffsetBlendSpaceGraph::GetMenuActions()
- UAnimGraphNode_LinkedAnimGraph::GetMenuActions()
- UAnimGraphNode_PoseBlendNode::GetMenuActions()
- UAnimGraphNode_TransitionResult::GetMenuActions()
- UAnimGraphNode_UseCachedPose::GetMenuActions()
- UAnimGraphNode_SaveCachedPose::GetMenuActions()
- UAnimGraphNode_TransitionPoseEvaluator::GetMenuActions()
- UAnimGraphNode_AimOffsetLookAt::GetMenuActions()
- UAnimGraphNode_RotationOffsetBlendSpace::GetMenuActions()
- UAnimGraphNode_PoseByName::GetMenuActions()
- UAnimGraphNode_BlendSpacePlayer::GetMenuActions()
- UAnimGraphNode_BlendListByEnum::GetMenuActions()
- UAnimGraphNode_SequencePlayer::GetMenuActions()
- UAnimGraphNode_SequenceEvaluator::GetMenuActions()
- UAnimGraphNode_LinkedAnimLayer::GetMenuActions()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
virtual void GetMenuActions
&40;
FBlueprintActionDatabaseRegistrar & ActionRegistrar
&41; const
Remarks
Replacement for GetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
Parameters
Name | Description |
---|---|
ActionListOut | The list to be populated with new spawners. |