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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
- UK2Node::GetMenuActions()
- UAnimGraphNode_Base::GetMenuActions()
- UAnimGraphNode_BlendSpaceEvaluator::GetMenuActions()
- UAnimGraphNode_BlendSpaceSampleResult::GetMenuActions()
- UAnimGraphNode_BlendSpaceGraph::GetMenuActions()
- UAnimGraphNode_Root::GetMenuActions()
- UAnimGraphNode_Mirror::GetMenuActions()
- UAnimGraphNode_StateResult::GetMenuActions()
- UAnimGraphNode_RotationOffsetBlendSpaceGraph::GetMenuActions()
- UAnimGraphNode_LinkedAnimGraph::GetMenuActions()
- UAnimGraphNode_PoseBlendNode::GetMenuActions()
- UAnimGraphNode_TransitionResult::GetMenuActions()
- UAnimGraphNode_UseCachedPose::GetMenuActions()
- UAnimGraphNode_SaveCachedPose::GetMenuActions()
- UAnimGraphNode_TransitionPoseEvaluator::GetMenuActions()
- UAnimGraphNode_AimOffsetLookAt::GetMenuActions()
- UAnimGraphNode_RotationOffsetBlendSpace::GetMenuActions()
- UAnimGraphNode_PoseByName::GetMenuActions()
- UAnimGraphNode_BlendSpacePlayer::GetMenuActions()
- UAnimGraphNode_BlendListByEnum::GetMenuActions()
- UAnimGraphNode_SequencePlayer::GetMenuActions()
- UAnimGraphNode_SequenceEvaluator::GetMenuActions()
- UAnimGraphNode_LinkedAnimLayer::GetMenuActions()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp |
virtual void GetMenuActions
&40;
FBlueprintActionDatabaseRegistrar & ActionRegistrar
&41; const
Remarks
Replacement for GetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
Parameters
Name | Description |
---|---|
ActionListOut | The list to be populated with new spawners. |