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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UDEPRECATED_K2Node_LocalVariable
- UEdGraphNode::PostPlacedNewNode()
- UDEPRECATED_K2Node_LocalVariable::PostPlacedNewNode()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LocalVariable.h |
Include | #include "K2Node_LocalVariable.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_LocalVariable.cpp |
virtual void PostPlacedNewNode&40;&41;
Remarks
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...