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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_K2NewNode > SpawnNode
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
template<typename NodeType>
static NodeType &42; SpawnNode
&40;
class UEdGraph &42; ParentGraph,
const FVector2D Location,
EK2NewNodeFlags Options
&41;