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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UAIGraphNode
- UBehaviorTreeGraphNode
- UBehaviorTreeGraphNode_Root
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h |
Include | #include "BehaviorTreeGraphNode_Root.h" |
Syntax
class UBehaviorTreeGraphNode_Root : public UBehaviorTreeGraphNode
Remarks
Root node of this behavior tree, holds Blackboard data
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UBlackboardData > | BlackboardAsset |
Constructors
Type | Name | Description | |
---|---|---|---|
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UBehaviorTreeGraphNode_Root
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Notify behavior tree about blackboard change |
Overridden from UBehaviorTreeGraphNode
Type | Name | Description | |
---|---|---|---|
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FName | GetNameIcon () |
Gets icon resource name for title bar |
Overridden from UAIGraphNode
Type | Name | Description | |
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FText | ||
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bool | HasErrors () |
Check if node has any errors, used for assigning colors on graph |
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bool | Reinitialize node instance |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
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bool | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph | |
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bool | Whether or not this node can be deleted by user action | |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node | |
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void | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostEditUndo () |
Called after applying a transaction to the object. |