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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraphNode_Root
- UObject::PostEditUndo()
- UEdGraphNode::PostEditUndo()
- UAIGraphNode::PostEditUndo()
- UBehaviorTreeGraphNode::PostEditUndo()
- UBehaviorTreeGraphNode_Root::PostEditUndo()
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h |
Include | #include "BehaviorTreeGraphNode_Root.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraphNode_Root.cpp |
virtual void PostEditUndo&40;&41;
Remarks
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.