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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraphNode_Root
- UEdGraphNode::PostPlacedNewNode()
- UAIGraphNode::PostPlacedNewNode()
- UBehaviorTreeGraphNode_Root::PostPlacedNewNode()
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h |
Include | #include "BehaviorTreeGraphNode_Root.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraphNode_Root.cpp |
virtual void PostPlacedNewNode&40;&41;
Remarks
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...