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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > UBehaviorTreeGraphNode_Root
- UEdGraphNode::AllocateDefaultPins()
- UBehaviorTreeGraphNode::AllocateDefaultPins()
- UBehaviorTreeGraphNode_Root::AllocateDefaultPins()
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h |
Include | #include "BehaviorTreeGraphNode_Root.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraphNode_Root.cpp |
virtual void AllocateDefaultPins&40;&41;
Remarks
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).