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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphSchema
- USoundCueGraphSchema
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
Include | #include "SoundCueGraph/SoundCueGraphSchema.h" |
Syntax
class USoundCueGraphSchema : public UEdGraphSchema
Constructors
Type | Name | Description | |
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USoundCueGraphSchema
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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bool | ConnectionCausesLoop
(
const UEdGraphPin* InputPin, |
Check whether connecting these pins would cause a loop |
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void | GetPaletteActions
(
FGraphActionMenuBuilder& ActionMenuBuilder |
Helper method to add items valid to the palette list |
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void | TryConnectNodes
(
const TArray< USoundNode* >& OutputNodes, |
Attempts to connect the output of multiple nodes to the inputs of a single one |
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void | UpdateSoundNodeList
(
const SSoundCuePalette::FSoundNodeFilterData& |
Update list of component classes |
Overridden from UEdGraphSchema
Type | Name | Description | |
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void | BreakNodeLinks
(
UEdGraphNode& TargetNode |
Breaks all links from/to a single node |
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void | BreakPinLinks
(
UEdGraphPin& TargetPin, |
Breaks all links from/to a single pin |
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const FPinConnectionResponse | CanCreateConnection
(
const UEdGraphPin* A, |
Determine if a connection can be created between two pins. |
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void | CreateDefaultNodesForGraph
(
UEdGraph& Graph |
Populate new graph with any default nodes |
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void | DroppedAssetsOnGraph
(
const TArray< struct FAssetData >& Assets, |
Called when asset(s) are dropped onto a graph background. |
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void | DroppedAssetsOnNode
(
const TArray< FAssetData >& Assets, |
Called when asset(s) are dropped onto the specified node |
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void | GetAssetsGraphHoverMessage
(
const TArray< FAssetData >& Assets, |
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified graph |
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void | GetContextMenuActions
(
UToolMenu* Menu, |
Gets actions that should be added to the right-click context menu for a node or pin |
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TSharedPtr< FEdGraphSchemaAction > | Returns schema action to create comment from implemention | |
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void | GetGraphContextActions
(
FGraphContextMenuBuilder& ContextMenuBuilder |
Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin |
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int32 | GetNodeSelectionCount
(
const UEdGraph* Graph |
Returns the currently selected graph node count |
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FLinearColor | GetPinTypeColor
(
const FEdGraphPinType& PinType |
Gets the draw color of a pin based on it's type. |
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bool | ShouldHidePinDefaultValue
(
UEdGraphPin* Pin |
If we should disallow viewing and editing of the supplied pin |
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bool | TryCreateConnection
(
UEdGraphPin* A, |
Try to make a connection between two pins. |