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API > API/Editor > API/Editor/AudioEditor > API/Editor/AudioEditor/SoundCueGraph > API/Editor/AudioEditor/SoundCueGraph/USoundCueGraphSchema
- UEdGraphSchema::DroppedAssetsOnGraph()
- USoundCueGraphSchema::DroppedAssetsOnGraph()
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
Include | #include "SoundCueGraph/SoundCueGraphSchema.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphSchema.cpp |
virtual void DroppedAssetsOnGraph
&40;
const TArray< struct FAssetData > & Assets,
const FVector2D & GraphPosition,
UEdGraph &42; Graph
&41; const
Remarks
Called when asset(s) are dropped onto a graph background.