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API > API/Editor > API/Editor/AudioEditor
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h |
Include | #include "SoundCueEditorUtilities.h" |
Syntax
class FSoundCueEditorUtilities
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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bool | CanPasteNodes
(
const UEdGraph* Graph |
Can we paste to this graph? |
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void | CreateDialogueContainers
(
TArray< class UDialogueWave* >& SelectedDialogues, |
Adds USoundNodeDialoguePlayer nodes based on selected objects |
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void | CreateWaveContainers
(
TArray< class USoundWave* >& SelectedWaves, |
Adds SoundNodeWavePlayer nodes based on selected objects |
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bool | GetBoundsForSelectedNodes
(
const UEdGraph* Graph, |
Get the bounding area for the currently selected nodes |
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int32 | GetNumberOfSelectedNodes
(
const UEdGraph* Graph |
Gets the number of nodes that are currently selected |
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TSet< UObject * > | GetSelectedNodes
(
const UEdGraph* Graph |
Get the currently selected set of nodes |
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void | PasteNodesHere
(
UEdGraph* Graph, |
Perform paste on graph, at location |