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Unreal Engine C++ API Reference > Runtime > Engine > Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDialogueWave
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Sound/DialogueWave.h |
Include | #include "Sound/DialogueWave.h" |
Syntax
class UDialogueWave : public UObject
Variables
Type | Name | Description | |
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uint32: 1 | bMature | True if this dialogue is considered to contain mature/adult content. |
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uint32: 1 | bOverride_SubtitleOverride | |
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TArray< FDialogueContextMapping > | ContextMappings | Mappings between dialogue contexts and associated soundwaves. |
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FGuid | LocalizationGUID | |
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FString | SpokenText | A localized version of the text that is actually spoken phonetically in the audio. |
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FString | SubtitleOverride | A localized version of the subtitle text that should be displayed for this audio. |
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FString | VoiceActorDirection | Provides general notes to the voice actor intended to direct their performance, as well as contextual information to the translator. |
Constructors
Type | Name | Description | |
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UDialogueWave
(
const FObjectInitializer& ObjectInitializer |
Functions
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | GetAssetRegistryTags
(
TArray< FAssetRegistryTag >& OutTags |
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects |
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FString | GetDesc () |
Return a one line description of an object for viewing in the thumbnail view of the generic browser |
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bool | Called to check if the object is ready for FinishDestroy. | |
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void | PostDuplicate
(
bool bDuplicateForPIE |
Called after duplication & serialization and before PostLoad. |
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void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
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void | Handles reading, writing, and reference collecting using FArchive. |