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API > API/Editor > API/Editor/AudioEditor > API/Editor/AudioEditor/FSoundCueEditorUtilities
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h |
Include | #include "SoundCueEditorUtilities.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueEditorUtilities.cpp |
static void CreateDialogueContainers
&40;
TArray< class UDialogueWave &42; > & SelectedDialogues,
USoundCue &42; SoundCue,
TArray< class USoundNode &42; > & OutPlayers,
FVector2D Location
&41;
Remarks
Adds USoundNodeDialoguePlayer nodes based on selected objects
Parameters
Name | Description |
---|---|
SelectedDialogues | List of selected DialogueWaves to create player nodes for |
SoundCue | The SoundCue that the nodes will be part of |
OutPlayers | Stores all created nodes |
Location | Position of first created node |