Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundNode
- USoundNodeDialoguePlayer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDialoguePlayer.h |
Include | #include "Sound/SoundNodeDialoguePlayer.h" |
Syntax
class USoundNodeDialoguePlayer : public USoundNode
Remarks
Sound node that contains a reference to the dialogue table to pull from and be played
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bLooping | Whether the dialogue line should be played looping |
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FDialogueWaveParameter | DialogueWaveParameter |
Constructors
Type | Name | Description | |
---|---|---|---|
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USoundNodeDialoguePlayer
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UDialogueWave * | ||
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void | ParseNodes
(
FAudioDevice* AudioDevice, |
|
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void | SetDialogueWave
(
UDialogueWave* Value |
Overridden from USoundNode
Type | Name | Description | |
---|---|---|---|
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float | GetDuration () |
Returns the maximum duration this sound node will play for. |
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int32 | Returns the maximum number of child nodes this node can possibly have | |
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int32 | GetNumSounds
(
const UPTRINT NodeWaveInstanceHash, |
Returns the number of simultaneous sounds this node instance plays back. |
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FText | GetTitle () |