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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphSchema
- UAnimationStateMachineSchema
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
Include | #include "AnimationStateMachineSchema.h" |
Syntax
class UAnimationStateMachineSchema : public UEdGraphSchema
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimationStateMachineSchema
(
const FObjectInitializer& ObjectInitializer |
Overridden from UEdGraphSchema
Type | Name | Description | |
---|---|---|---|
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void | BreakNodeLinks
(
UEdGraphNode& TargetNode |
Breaks all links from/to a single node |
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void | BreakPinLinks
(
UEdGraphPin& TargetPin, |
Breaks all links from/to a single pin |
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void | BreakSinglePinLink
(
UEdGraphPin* SourcePin, |
Breaks the link between two nodes. |
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const FPinConnectionResponse | CanCreateConnection
(
const UEdGraphPin* A, |
Determine if a connection can be created between two pins. |
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const FPinConnectionResponse | CanRelinkConnectionToPin
(
const UEdGraphPin* OldSourcePin, |
Determine if a connection can be relinked to the given pin. |
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bool | Try to create an automatic cast or other conversion node node to facilitate a connection between two pins. | |
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void | CreateDefaultNodesForGraph
(
UEdGraph& Graph |
Populate new graph with any default nodes |
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void | DroppedAssetsOnGraph
(
const TArray< FAssetData >& Assets, |
Called when asset(s) are dropped onto a graph background. |
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void | DroppedAssetsOnNode
(
const TArray< FAssetData >& Assets, |
Called when asset(s) are dropped onto the specified node |
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void | DroppedAssetsOnPin
(
const TArray< FAssetData >& Assets, |
Called when asset(s) are dropped onto the specified pin |
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void | GetAssetsNodeHoverMessage
(
const TArray< FAssetData >& Assets, |
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified node |
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void | GetAssetsPinHoverMessage
(
const TArray< FAssetData >& Assets, |
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified pin |
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void | GetContextMenuActions
(
UToolMenu* Menu, |
Gets actions that should be added to the right-click context menu for a node or pin |
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void | GetGraphContextActions
(
FGraphContextMenuBuilder& ContextMenuBuilder |
Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin |
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void | GetGraphDisplayInformation
(
const UEdGraph& Graph, |
Gets display information for a graph |
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EGraphType | GetGraphType
(
const UEdGraph* TestEdGraph |
|
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FLinearColor | GetPinTypeColor
(
const FEdGraphPinType& PinType |
Gets the draw color of a pin based on it's type. |
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bool | IsConnectionRelinkingAllowed
(
UEdGraphPin* InPin |
Is this schema supporting connection relinking for the given pin? |
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bool | TryCreateConnection
(
UEdGraphPin* A, |
Try to make a connection between two pins. |
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bool | TryRelinkConnectionTarget
(
UEdGraphPin* SourcePin, |
Try relinking the connection starting at the old source and target pins and relink it to the new target pin. |
Constants
Name | Description |
---|---|
PC_Exec |