Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationStateMachineSchema
- UEdGraphSchema::DroppedAssetsOnPin()
- UAnimationStateMachineSchema::DroppedAssetsOnPin()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
Include | #include "AnimationStateMachineSchema.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimationStateMachineSchema.cpp |
virtual void DroppedAssetsOnPin
&40;
const TArray< FAssetData > & Assets,
const FVector2D & GraphPosition,
UEdGraphPin &42; Pin
&41; const
Remarks
Called when asset(s) are dropped onto the specified pin