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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimStateNodeBase |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h |
| Include Path | #include "AnimStateNodeBase.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UAnimStateNodeBase : public UEdGraphNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UAnimStateNodeBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimStateNodeBase
(
const FObjectInitializer& ObjectInitializer |
AnimStateNodeBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClearBoundGraph() |
AnimStateNodeBase.h | ||
UAnimBlueprint * GetAnimBlueprint() |
AnimStateNodeBase.h | ||
virtual UEdGraph * GetBoundGraph() |
AnimStateNodeBase.h | ||
virtual UEdGraphPin * GetInputPin() |
AnimStateNodeBase.h | ||
virtual UEdGraphPin * GetOutputPin() |
AnimStateNodeBase.h | ||
virtual FString GetStateName() |
AnimStateNodeBase.h | ||
virtual void GetTransitionList
(
TArray< class UAnimStateTransitionNode* >& OutTransitions, |
Populates the OutTransitions array with a list of transition nodes connected to this state. | AnimStateNodeBase.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateUnderSpecifiedSchema
(
const UEdGraphSchema* Schema |
AnimStateNodeBase.h | ||
virtual bool CanJumpToDefinition() |
AnimStateNodeBase.h | ||
virtual FString GetDocumentationLink() |
Gets the animation state node documentation link. | AnimStateNodeBase.h | |
virtual UObject * GetJumpTargetForDoubleClick() |
AnimStateNodeBase.h | ||
virtual void JumpToDefinition() |
AnimStateNodeBase.h | ||
virtual TSharedPtr< class INameValidatorInterface > MakeNameValidator() |
AnimStateNodeBase.h | ||
virtual void OnRenameNode
(
const FString& NewName |
AnimStateNodeBase.h | ||
virtual void PostPasteNode() |
AnimStateNodeBase.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
AnimStateNodeBase.h | ||
virtual void Serialize
(
FArchive& Ar |
AnimStateNodeBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDesiredNewNodeName() |
Name used as a seed when pasting nodes. | AnimStateNodeBase.h |