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API > API/Editor > API/Editor/UnrealEd
| Name | INameValidatorInterface |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
| Include Path | #include "Kismet2/Kismet2NameValidators.h" |
Syntax
class INameValidatorInterface
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~INameValidatorInterface() |
Kismet2/Kismet2NameValidators.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EValidatorResult FindValidString
(
FString& InOutName |
Kismet2/Kismet2NameValidators.h | ||
EValidatorResult IsValid
(
const FName& Name, |
Kismet2/Kismet2NameValidators.h | ||
EValidatorResult IsValid
(
const FString& Name, |
Kismet2/Kismet2NameValidators.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool BlueprintObjectNameIsUnique
(
UBlueprint* Blueprint, |
Helper method to see if object exists with this name in the blueprint. | Kismet2/Kismet2NameValidators.h | |
static FString GetErrorString
(
const FString& Name, |
Kismet2/Kismet2NameValidators.h | ||
static FText GetErrorText
(
const FString& Name, |
Kismet2/Kismet2NameValidators.h |