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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimStateNode |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h |
| Include Path | #include "AnimStateNode.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimStateNode : public UAnimStateNodeBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UAnimStateNodeBase → UAnimStateNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimStateNode
(
const FObjectInitializer& ObjectInitializer |
AnimStateNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlwaysResetOnEntry | bool | Whether or not this state will ALWAYS reset it's state on reentry, regardless of remaining weight. | AnimStateNode.h |
|
| BoundGraph | TObjectPtr< class UEdGraph > | The animation graph for this state. | AnimStateNode.h | |
| StateEntered | FAnimNotifyEvent | AnimStateNode.h |
|
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| StateFullyBlended | FAnimNotifyEvent | AnimStateNode.h |
|
|
| StateLeft | FAnimNotifyEvent | AnimStateNode.h |
|
|
| StateType | TEnumAsByte< EAnimStateType > | The type of the contents of this state. | AnimStateNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphPin * GetPoseSinkPinInsideState() |
AnimStateNode.h |
Overridden from UAnimStateNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClearBoundGraph() |
AnimStateNode.h | ||
virtual UEdGraph * GetBoundGraph() |
AnimStateNode.h | ||
virtual UEdGraphPin * GetInputPin() |
AnimStateNode.h | ||
virtual UEdGraphPin * GetOutputPin() |
AnimStateNode.h | ||
virtual FString GetStateName() |
AnimStateNode.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
AnimStateNode.h | ||
virtual void AutowireNewNode
(
UEdGraphPin* FromPin |
AnimStateNode.h | ||
virtual bool CanDuplicateNode() |
AnimStateNode.h | ||
virtual void DestroyNode() |
AnimStateNode.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimStateNode.h | ||
| AnimStateNode.h | |||
virtual FText GetTooltipText() |
AnimStateNode.h | ||
virtual void PostPasteNode() |
AnimStateNode.h | ||
virtual void PostPlacedNewNode() |
AnimStateNode.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AnimStateNode.h |