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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimStateAliasNode |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h |
| Include Path | #include "AnimStateAliasNode.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimStateAliasNode : public UAnimStateNodeBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UAnimStateNodeBase → UAnimStateAliasNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimStateAliasNode
(
const FObjectInitializer& ObjectInitializer |
AnimStateAliasNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bGlobalAlias | bool | AnimStateAliasNode.h |
|
|
| StateAliasName | FString | AnimStateAliasNode.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AliasedStateNodes | TSet< TWeakObjectPtr< UAnimStateNodeBase > > | AnimStateAliasNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimStateNodeBase * GetAliasedState() |
Returns null if aliasing more than one state. | AnimStateAliasNode.h | |
const TSet< TWeakObjectPtr< UAnimStateNodeBase > > & GetAliasedStates () |
AnimStateAliasNode.h | ||
TSet< TWeakObjectPtr< UAnimStateNodeBase > > & GetAliasedStates () |
AnimStateAliasNode.h |
Overridden from UAnimStateNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDesiredNewNodeName() |
Name used as a seed when pasting nodes. | AnimStateAliasNode.h | |
virtual UEdGraphPin * GetInputPin() |
AnimStateAliasNode.h | ||
virtual UEdGraphPin * GetOutputPin() |
AnimStateAliasNode.h | ||
virtual FString GetStateName() |
AnimStateAliasNode.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
AnimStateAliasNode.h | ||
virtual void AutowireNewNode
(
UEdGraphPin* FromPin |
AnimStateAliasNode.h | ||
virtual bool CanDuplicateNode() |
AnimStateAliasNode.h | ||
virtual UObject * GetJumpTargetForDoubleClick() |
AnimStateAliasNode.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimStateAliasNode.h | ||
virtual FText GetTooltipText() |
AnimStateAliasNode.h | ||
virtual void OnRenameNode
(
const FString& NewName |
AnimStateAliasNode.h | ||
virtual void PostPasteNode() |
AnimStateAliasNode.h | ||
virtual void PostPlacedNewNode() |
AnimStateAliasNode.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
AnimStateAliasNode.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
UObject. | AnimStateAliasNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetAliasedStateNodesPropertyName() |
AnimStateAliasNode.h |