Navigation
API > API/Editor > API/Editor/AnimGraph
| Name | UAnimStateConduitNode |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h |
| Include Path | #include "AnimStateConduitNode.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimStateConduitNode : public UAnimStateNodeBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UAnimStateNodeBase → UAnimStateConduitNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimStateConduitNode
(
const FObjectInitializer& ObjectInitializer |
AnimStateConduitNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundGraph | TObjectPtr< class UEdGraph > | The transition graph for this conduit; it's a logic graph, not an animation graph. | AnimStateConduitNode.h |
Functions
Public
Overridden from UAnimStateNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClearBoundGraph() |
AnimStateConduitNode.h | ||
virtual UEdGraph * GetBoundGraph() |
AnimStateConduitNode.h | ||
virtual FString GetDesiredNewNodeName() |
Name used as a seed when pasting nodes. | AnimStateConduitNode.h | |
virtual UEdGraphPin * GetInputPin() |
AnimStateConduitNode.h | ||
virtual UEdGraphPin * GetOutputPin() |
AnimStateConduitNode.h | ||
virtual FString GetStateName() |
AnimStateConduitNode.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
AnimStateConduitNode.h | ||
virtual void AutowireNewNode
(
UEdGraphPin* FromPin |
AnimStateConduitNode.h | ||
virtual bool CanDuplicateNode() |
AnimStateConduitNode.h | ||
virtual void DestroyNode() |
AnimStateConduitNode.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimStateConduitNode.h | ||
| AnimStateConduitNode.h | |||
virtual FText GetTooltipText() |
AnimStateConduitNode.h | ||
virtual void PostPasteNode() |
AnimStateConduitNode.h | ||
virtual void PostPlacedNewNode() |
AnimStateConduitNode.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
AnimStateConduitNode.h |