Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_AssetPlayerBase
- UAnimGraphNode_PoseHandler
- UAnimGraphNode_PoseBlendNode
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h |
Include | #include "AnimGraphNode_PoseBlendNode.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_PoseBlendNode : public UAnimGraphNode_PoseHandler
Variables
Type | Name | Description | |
---|---|---|---|
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FAnimNode_PoseBlendNode | Node |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_PoseBlendNode
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Overridden from UAnimGraphNode_PoseHandler
Type | Name | Description | |
---|---|---|---|
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FAnimNode_PoseHandler * | ||
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const FAnimNode_PoseHandler * |
Overridden from UAnimGraphNode_AssetPlayerBase
Type | Name | Description | |
---|---|---|---|
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FText |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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bool | Interface to support transition getter. | |
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void | GetAllAnimationSequencesReferred
(
TArray< UAnimationAsset* >& AnimAssets |
Populate the supplied arrays with the currently reffered to animation assets. |
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
|
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FText | ||
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void | ReplaceReferredAnimations
(
const TMap< UAnimationAsset*, UAnimationAsset* >& AnimAssetReplacementMap |
Replace references to animations that exist in the supplied maps |
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EAnimAssetHandlerType | SupportsAssetClass
(
const UClass* AssetClass |
Returns whether this node supports the supplied asset class |