Navigation
API > API/Editor > API/Editor/AnimGraph
Helper / intermediate for asset player graphical nodes
| Name | UAnimGraphNode_AssetPlayerBase |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h |
| Include Path | #include "AnimGraphNode_AssetPlayerBase.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UAnimGraphNode_AssetPlayerBase : public UAnimGraphNode_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_AssetPlayerBase
Derived Classes
UAnimGraphNode_AssetPlayerBase derived class hierarchy
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CopySettingsFromAnimationAsset
(
UAnimationAsset* Asset |
Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation. | AnimGraphNode_AssetPlayerBase.h | |
void PreloadRequiredAssetsHelper
(
UAnimationAsset* InAsset, |
Helper function to preload required assets (including those referenced on pins) | AnimGraphNode_AssetPlayerBase.h | |
virtual void SetAnimationAsset
(
UAnimationAsset* Asset |
AnimGraphNode_AssetPlayerBase.h | ||
void ValidateAnimNodeDuringCompilationHelper
(
USkeleton* ForSkeleton, |
Helper function to validate player nodes. | AnimGraphNode_AssetPlayerBase.h |
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimGraphNode_AssetPlayerBase.h | |
virtual void OnProcessDuringCompilation
(
IAnimBlueprintCompilationContext& InCompilationContext, |
UAnimGraphNode_Base interface | AnimGraphNode_AssetPlayerBase.h | |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraphNode_AssetPlayerBase.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
UK2Node interface | AnimGraphNode_AssetPlayerBase.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetTooltipText() |
AnimGraphNode_AssetPlayerBase.h | ||
virtual void PinConnectionListChanged
(
UEdGraphPin* Pin |
UEdGraphNode interface | AnimGraphNode_AssetPlayerBase.h | |
virtual void PinDefaultValueChanged
(
UEdGraphPin* Pin |
AnimGraphNode_AssetPlayerBase.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AnimGraphNode_AssetPlayerBase.h | ||
virtual void Serialize
(
FArchive& Ar |
UObject interface | AnimGraphNode_AssetPlayerBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddSyncGroupToNodeTitle
(
ENodeTitleType::Type InTitleType, |
AnimGraphNode_AssetPlayerBase.h | ||
FText GetNodeTitleForAsset
(
ENodeTitleType::Type InTitleType, |
AnimGraphNode_AssetPlayerBase.h | ||
FText GetNodeTitleHelper
(
ENodeTitleType::Type InTitleType, |
Helper functions to build a title for an asset player node. | AnimGraphNode_AssetPlayerBase.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetMenuActionsHelper
(
FBlueprintActionDatabaseRegistrar& InActionRegistrar, |
Helper function to gather menu actions from specific asset types supported by this node. | AnimGraphNode_AssetPlayerBase.h | |
static void SetupNewNode
(
UEdGraphNode* InNewNode, |
Default setup function that can be used with GetMenuActionsHalper. | AnimGraphNode_AssetPlayerBase.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SyncGroup_DEPRECATED | FAnimationGroupReference | Deprecated - sync group data is held on the contained FAnimNode_Base. | AnimGraphNode_AssetPlayerBase.h |