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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_PoseHandler |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h |
| Include Path | #include "AnimGraphNode_PoseHandler.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UAnimGraphNode_PoseHandler : public UAnimGraphNode_AssetPlayerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_AssetPlayerBase → UAnimGraphNode_PoseHandler
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_PoseHandler
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_PoseHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FAnimNode_PoseHandler * GetPoseHandlerNode () |
AnimGraphNode_PoseHandler.h | ||
virtual const FAnimNode_PoseHandler * GetPoseHandlerNode () |
AnimGraphNode_PoseHandler.h | ||
virtual bool IsPoseAssetRequired() |
AnimGraphNode_PoseHandler.h |
Overridden from UAnimGraphNode_AssetPlayerBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetAnimationAsset
(
UAnimationAsset* Asset |
AnimGraphNode_PoseHandler.h |
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UAnimationAsset * GetAnimationAsset() |
AnimGraphNode_PoseHandler.h | ||
virtual TSubclassOf< UAnimationAsset > GetAnimationAssetClass() |
AnimGraphNode_PoseHandler.h | ||
virtual void OnOverrideAssets
(
IAnimBlueprintNodeOverrideAssetsContext& InContext |
Override point for OverrideAssets. | AnimGraphNode_PoseHandler.h | |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraphNode_PoseHandler.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PreloadRequiredAssets() |
AnimGraphNode_PoseHandler.h |