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This is the context for GetContextMenuActions and GetNodeContextMenuActions calls.
| Name | UGraphNodeContextMenuContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphNode.h |
| Include Path | #include "EdGraph/EdGraphNode.h" |
Syntax
UCLASS (MinimalAPI)
class UGraphNodeContextMenuContext : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGraphNodeContextMenuContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGraphNodeContextMenuContext() |
EdGraph/EdGraphNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDebugging | bool | Whether the graph editor is currently part of a debugging session (any non-debugging commands should be disabled). | EdGraph/EdGraphNode.h | |
| Blueprint | TObjectPtr< const UBlueprint > | The blueprint associated with this context; may be NULL for non-Kismet related graphs. | EdGraph/EdGraphNode.h | |
| Graph | TObjectPtr< const UEdGraph > | The graph associated with this context. | EdGraph/EdGraphNode.h | |
| Node | TObjectPtr< const UEdGraphNode > | The node associated with this context. | EdGraph/EdGraphNode.h | |
| Pin | const UEdGraphPin * | The pin associated with this context; may be NULL when over a node. | EdGraph/EdGraphNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
const UEdGraph* InGraph, |
EdGraph/EdGraphNode.h |