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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_AssetPlayerBase
- UAnimGraphNode_BlendSpaceBase
- UAnimGraphNode_BlendSpaceEvaluator
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h |
Include | #include "AnimGraphNode_BlendSpaceEvaluator.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_BlendSpaceEvaluator : public UAnimGraphNode_BlendSpaceBase
Variables
Type | Name | Description | |
---|---|---|---|
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FAnimNode_BlendSpaceEvaluator | Node |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_BlendSpaceEvaluator
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Overridden from UAnimGraphNode_AssetPlayerBase
Type | Name | Description | |
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void | CopySettingsFromAnimationAsset
(
UAnimationAsset* Asset |
Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation. |
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FText | ||
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void | SetAnimationAsset
(
UAnimationAsset* Asset |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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void | BakeDataDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to update the node template before it is inserted in the compiled class. |
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bool | Interface to support transition getter. | |
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UAnimationAsset * | ||
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
|
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const TCHAR * | ||
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UScriptStruct * | ||
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void | OnOverrideAssets
(
IAnimBlueprintNodeOverrideAssetsContext& InContext |
Override point for OverrideAssets. |
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EAnimAssetHandlerType | SupportsAssetClass
(
const UClass* AssetClass |
Returns whether this node supports the supplied asset class |
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void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |