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Interface passed to per-node OverrideAssets override point.
| Name | IAnimBlueprintNodeOverrideAssetsContext |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h |
| Include Path | #include "IAnimBlueprintNodeOverrideAssetsContext.h" |
Syntax
class IAnimBlueprintNodeOverrideAssetsContext
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAnimBlueprintNodeOverrideAssetsContext() |
IAnimBlueprintNodeOverrideAssetsContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AnimNodeType & GetAnimNode() |
Get the anim node to override. | IAnimBlueprintNodeOverrideAssetsContext.h | |
TArrayView< UObject *const > GetAssets() |
Get all of the assets to override with. | IAnimBlueprintNodeOverrideAssetsContext.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_Base * GetAnimNodeImpl() |
Get the anim node to override. | IAnimBlueprintNodeOverrideAssetsContext.h | |
UScriptStruct * GetAnimNodeTypeImpl() |
Get the type of the anim node to override. | IAnimBlueprintNodeOverrideAssetsContext.h | |
TArrayView< UObject *const > GetAssetsImpl() |
Get all of the assets to override with. | IAnimBlueprintNodeOverrideAssetsContext.h |