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Unreal Engine C++ API Reference > Editor > AnimGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h |
Include | #include "IAnimBlueprintNodeOverrideAssetsContext.h" |
Syntax
class IAnimBlueprintNodeOverrideAssetsContext
Remarks
Interface passed to per-node OverrideAssets override point.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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AnimNodeType & | GetAnimNode () |
Get the anim node to override. |
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FAnimNode_Base * | Get the anim node to override. | |
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UScriptStruct * | Get the type of the anim node to override. | |
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TArrayView< UObject *const > | GetAssets () |
Get all of the assets to override with. |
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TArrayView< UObject *const > | Get all of the assets to override with. |