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Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBTNode
- UBTTaskNode
- UTestBTTask_LatentWithFlags
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h |
Include | #include "BehaviorTree/TestBTTask_LatentWithFlags.h" |
Syntax
class UTestBTTask_LatentWithFlags : public UBTTaskNode
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | AbortHalfTicks | Num of ticks before 'abort start' and set abort flag_ and then the same num of ticks before abort finish_ |
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EBTTestChangeFlagBehavior | ChangeFlagBehavior | |
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int32 | ExecuteHalfTicks | Num of ticks before 'execute start' and set execute flag_ and then the same num of ticks before execute finish_ |
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FName | KeyNameAbort | |
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FName | KeyNameExecute | |
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int32 | LogIndexAbortFinish | |
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int32 | LogIndexAborting | |
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int32 | LogIndexAbortStart | |
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int32 | LogIndexExecuteFinish | |
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int32 | LogIndexExecuteStart | |
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int32 | LogIndexExecuting | |
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TEnumAsByte< EBTNodeResult::Type > | LogResult |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | ChangeFlag
(
UBehaviorTreeComponent& OwnerComp, |
|
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void | LogExecution
(
UBehaviorTreeComponent& OwnerComp, |
Overridden from UBTTaskNode
Type | Name | Description | |
---|---|---|---|
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EBTNodeResult::Type | AbortTask
(
UBehaviorTreeComponent& OwnerComp, |
Aborts this task, should return Aborted or InProgress (use FinishLatentAbort() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! |
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EBTNodeResult::Type | ExecuteTask
(
UBehaviorTreeComponent& OwnerComp, |
Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! |
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void | TickTask
(
UBehaviorTreeComponent& OwnerComp, |
Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically |
Overridden from UBTNode
Type | Name | Description | |
---|---|---|---|
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uint16 | Size of instance memory |