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Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree > UTestBTTask_LatentWithFlags
- UBTTaskNode::AbortTask()
- UTestBTTask_LatentWithFlags::AbortTask()
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h |
Include | #include "BehaviorTree/TestBTTask_LatentWithFlags.h" |
Source | /Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTTask_LatentWithFlags.cpp |
virtual EBTNodeResult::Type AbortTask
&40;
UBehaviorTreeComponent & OwnerComp,
uint8 &42; NodeMemory
&41;
Remarks
Aborts this task, should return Aborted or InProgress (use FinishLatentAbort() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!