Navigation
Unreal Engine C++ API Reference > Developer > AITestSuite > BehaviorTree > UTestBTTask_LatentWithFlags
- UBTTaskNode::ExecuteTask()
- UTestBTTask_LatentWithFlags::ExecuteTask()
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h |
Include | #include "BehaviorTree/TestBTTask_LatentWithFlags.h" |
Source | /Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTTask_LatentWithFlags.cpp |
virtual EBTNodeResult::Type ExecuteTask
&40;
class UBehaviorTreeComponent & OwnerComp,
uint8 &42; NodeMemory
&41;
Remarks
Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!