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Unreal Engine C++ API Reference > Runtime > AIModule > BehaviorTree > UBTTaskNode
References
Module | AIModule |
Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h |
Include | #include "BehaviorTree/BTTaskNode.h" |
Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTTaskNode.cpp |
void FinishLatentTask
&40;
UBehaviorTreeComponent & OwnerComp,
EBTNodeResult::Type TaskResult
&41; const
Remarks
Helper function: finish latent executing