Depth data is necessary to solve animation in MetaHuman Animator from footage captured using a stereo pair. It requires calibration data (in the form of a CameraCalibration asset).
The depth data is a sequence of EXR images and can take up considerable amounts of storage.
Ingest the performance footage using Live Link Hub. This creates a Capture Data asset.
Right-click on the Capture Data asset in the Content Browser, and select Generate Depth.
Configure the settings for the depth data, ensuring the correct Reference Camera Calibration is selected. This will be set to the Camera Calibration asset referenced by the Capture Data asset if present.
Property Description Asset Name
The name for the generated assets.
Package Path
The location in the project in which to store the created assets.
Image Sequence Root Path
The location (on disk) where the generated depth images will be created. This path does not have to be part of the project content.
Auto Save Assets
Whether to automatically save the generated depth assets.
Should Exclude Depth Files from Import
Optionally exclude the depth data from import into the project.
Should Compress Depth Files
Optionally decompress the resulting depth data to reduce disk space required for storage.
Reference Camera Calibration
The CameraCalibration asset to use when generating depth data.
Min Distance
Minimum distance (in centimeters) from the camera to infer depth data. Depth information closer than this threshold will be ignored to help reduce noise.
Max Distance
Maximum distance (in centimeters) from the camera to infer depth data. Depth information beyond this threshold will be ignored to help reduce noise.
Depth Precision
Precision of the calculated depth data. ‘Full’ precision is more accurate, however it requires more disk space to store.
Depth Resolution
Resolution scaling applied to the calculated depth data. ‘Full’ resolution is more accurate, however it requires more disk space to store.
A shallow range will reduce noise and the size of EXR depth images, but ensure it’s not so shallow that relevant parts of the face are clipped.
Click Continue.
Once complete, an EXR image sequence, ImgMediaSource and LensFile asset will have been created in the target folder.
Next Up
Create a MetaHuman Identity
Create a MetaHuman Identity using the Mesh to MetaHuman workflows.