Deprecated. This function affects all players. Please use fort_playspace.GetHUDController().HideElements().
Hides a set of HUD elements.
Verse using statement |
using { /Fortnite.com/UI } |
(PlayerUI:player_ui).HideHUDElements<public><native>(HUDElements:[]hud_element_identifier)<transacts><no_rollback>:void
Parameters
HideHUDElements takes the following parameters:
| Name | Type | Description |
|---|---|---|
PlayerUI |
player_ui |
|
HUDElements |
[]hud_element_identifier |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with HideHUDElements in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Specifiers
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
Effects
| Effect | Meaning |
|---|---|
transacts |
This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You'll be notified when you compile your code if the transacts effect was added to a function that can't be rolled back. Note that this check is not done for functions with the native specifier. |
no_rollback |
This is the default effect when no exclusive effect is specified. The no_rollback effect indicates that any actions performed by the function cannot be undone and so the function cannot be used in a failure context. This effect cannot be manually specified. |