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Base processor responsible for removing the common static mesh render state fragments when the required fragments are being removed
| Name | UMassBaseStaticMeshDestroyRenderStateProcessor |
| Type | class |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/Mesh/MassEngineRenderStaticMeshProcessors.h |
| Include Path | #include "Mesh/MassEngineRenderStaticMeshProcessors.h" |
Syntax
UCLASS (Abstract)
class UMassBaseStaticMeshDestroyRenderStateProcessor : public UMassObserverProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassObserverProcessor → UMassBaseStaticMeshDestroyRenderStateProcessor
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassBaseStaticMeshDestroyRenderStateProcessor() |
Mesh/MassEngineRenderStaticMeshProcessors.h |
Functions
Public
Public Virtual
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
Mesh/MassEngineRenderStaticMeshProcessors.h |