Navigation
API > API/Runtime > API/Runtime/MassEngine
Processor responsible for removing instances when the required fragments are being removed
| Name | UMassISMDestroyRenderStateProcessor |
| Type | class |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/Mesh/MassEngineRenderISMProcessors.h |
| Include Path | #include "Mesh/MassEngineRenderISMProcessors.h" |
Syntax
UCLASS ()
class UMassISMDestroyRenderStateProcessor : public UMassBaseStaticMeshDestroyRenderStateProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassObserverProcessor → UMassBaseStaticMeshDestroyRenderStateProcessor → UMassISMDestroyRenderStateProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassISMDestroyRenderStateProcessor() |
Mesh/MassEngineRenderISMProcessors.h |
Functions
Public
Protected Virtual
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
Mesh/MassEngineRenderISMProcessors.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
Mesh/MassEngineRenderISMProcessors.h |