The Runtime category contains functionality necessary to run Unreal Engine. These modules are compiled for every type of build configuration and build target.
A
- AdpcmAudioDecoder
- AdvancedWidgets
- Advertising
- AIModule
- Analytics
- AnalyticsCSV
- AnalyticsET
- AnalyticsHorde
- AnalyticsLog
- AnalyticsSwrve
- AnalyticsVisualEditing
- AnimationCore
- AnimGraphRuntime
- AppFramework
- ApplicationCore
- AssetRegistry
- AudioAnalyzer
- AudioCaptureCore
- AudioCaptureRtAudio
- AudioChannelAgnosticCore
- AudioExtensions
- AudioLinkCore
- AudioLinkEngine
- AudioMixer
- AudioMixerCore
- AudioPlatformConfiguration
- AugmentedReality
- AutomationMessages
- AutomationTest
- AutomationWorker
- AutoRTFM
- AVEncoder
- AVIWriter
B
- BackgroundHTTP
- BackgroundHTTPFileHash
- BandwidthDebugDelegates
- BandwidthMeasurementTool
- BinkAudioDecoder
- BlueprintRuntime
- BuildPatchServices
- BuildSettings
C
- CADKernel
- CADKernelEditor
- CADKernelEngine
- Cbor
- CEF3Utils
- Chaos
- ChaosCore
- ChaosSolverEngine
- ChaosSpatialPartitions
- ChaosVDData
- ChaosVDRuntime
- ChaosVehiclesCore
- ChaosVehiclesEngine
- CinematicCamera
- ClientBandwidthDebugVisualizer
- ClientPilot
- ClothingSystemRuntimeCommon
- ClothingSystemRuntimeInterface
- ClothingSystemRuntimeNv
- Constraints
- Core
- CoreOnline
- CorePreciseFP
- CoreUObject
- CrashReportCore
- CUDA
D
- D3D12RHI
- DataflowCore
- DataflowEngine
- DataflowSimulation
- DatasmithCore
- DeveloperSettings
- DirectLink
- DownlinkBandwidthManager
- DumpPackageToJson
E
F
G
- GameMenuBuilder
- GameplayDebugger
- GameplayMediaEncoder
- GameplayTags
- GameplayTasks
- GDKPackageManifest
- GDKRuntime
- GDKSaveGameSystem
- GeometryCollectionEngine
- GeometryCore
- GeometryFramework
H
I
- Icmp
- IESFile
- ImageCore
- ImageDownload
- ImageWrapper
- ImageWriteQueue
- IndexedCacheStorage
- InMemoryNetworkReplayStreaming
- InputCore
- InputDevice
- InstallBundleManager
- Instrumentation
- InteractiveToolsFramework
- InterchangeCore
- InterchangeEngine
- IoStoreOnDemandCore
- IPC
- IrisCore
- ISMPool
J
L
- Landscape
- Launch
- LauncherCheck
- LauncherPlatform
- LevelSequence
- LiveLinkAnimationCore
- LiveLinkInterface
- LiveLinkMessageBusFramework
- LocalFileNetworkReplayStreaming
M
- MassCore
- MassDeveloper
- MassEngine
- MassEntity
- MassSignals
- MaterialShaderQualitySettings
- MathCore
- Media
- MediaAssets
- MediaUtils
- MeshConversion
- MeshConversionEngineTypes
- MeshDescription
- MeshUtilitiesCommon
- Messaging
- MessagingCommon
- MessagingRpc
- MoviePlayer
- MoviePlayerProxy
- MovieScene
- MovieSceneCapture
- MovieSceneTracks
- MRMesh
N
- NavigationSystem
- Navmesh
- NetCommon
- NetCore
- NetworkFile
- NetworkFileSystem
- Networking
- NetworkReplayStreaming
- NNE
- NonRealtimeAudioRenderer
- NullDrv
- NullNetworkReplayStreaming
O
P
- PacketHandler
- PakFile
- PerfCounters
- PhysicsCore
- PortalMessages
- PortalRpc
- PortalServices
- PreLoadScreen
- Projects
- PropertyPath
R
- RadAudioDecoder
- RawMesh
- ReliabilityHandlerComponent
- RenderCore
- Renderer
- RewindDebuggerRuntimeInterface
- RHI
- RHICore
- RigidPhysics
- RSA
- RuntimeAssetCache
S
- SandboxFile
- SaveGameNetworkReplayStreaming
- SequenceRuntimeRecorder
- Serialization
- SerializedRecorderInterface
- SessionMessages
- SessionServices
- SignalProcessing
- SkeletalMeshDescription
- Slate
- SlateBaseRenderer
- SlateCore
- SlateNullRenderer
- SlateRHIRenderer
- Sockets
- SoundFieldRendering
- SSL
- StageDataCore
- StateStream
- StaticMeshDescription
- Stomp
- StreamingFile
- StreamingPauseRendering
- StudioTelemetry
- SynthBenchmark
T
- TelemetryUtils
- TextureUtilitiesCommon
- TimeManagement
- TraceBasedDebuggers
- TraceBasedDebuggersAnalysis
- TraceLog
- TypedElementFramework
- TypedElementRuntime