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Processor responsible for removing the static mesh render state fragments when the required fragments are being removed
| Name | UMassStaticMeshDestroyRenderStateProcessor |
| Type | class |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/Mesh/MassEngineRenderStaticMeshProcessors.h |
| Include Path | #include "Mesh/MassEngineRenderStaticMeshProcessors.h" |
Syntax
UCLASS ()
class UMassStaticMeshDestroyRenderStateProcessor : public UMassBaseStaticMeshDestroyRenderStateProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassObserverProcessor → UMassBaseStaticMeshDestroyRenderStateProcessor → UMassStaticMeshDestroyRenderStateProcessor