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Base class for persistent layers, i.e. layers that have a set of backing textures (heightmaps, weightmaps) and can therefore be rendered in a similar fashion
| Name | ULandscapeEditLayerPersistent |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path | #include "LandscapeEditLayer.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class ULandscapeEditLayerPersistent :
public ULandscapeEditLayerBase ,
public ILandscapeEditLayerRenderer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULandscapeEditLayerBase → ULandscapeEditLayerPersistent