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Interface that needs to be implemented for anything that can render heightmap/weightmap/visibility when merging landscape edit layers. Ideally it would have been defined in the UE::Landscape::EditLayers namespace but UHT prevents us from doing so. The renderers are provided to the landscape by a IEditLayerRendererProvider.
| Name | ILandscapeEditLayerRenderer |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerRenderer.h |
| Include Path | #include "LandscapeEditLayerRenderer.h" |
Syntax
class ILandscapeEditLayerRenderer