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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UHLODRebuildPolicy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static EHLODRebuildPolicyDecision Evaluate
(
const AWorldPartitionHLOD* InHLODActor, |
WorldPartition/HLOD/HLODRebuildPolicy.h | ||
virtual EHLODRebuildPolicyDecision Evaluate
(
const AWorldPartitionHLOD* InHLODActor, |
WorldPartition/HLOD/HLODRebuildPolicy.h |
Evaluate(const AWorldPartitionHLOD *, const FHLODRebuildPolicyDataSet &, const FHLODRebuildPolicyDataSet &)
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODRebuildPolicy.h |
| Include Path | #include "WorldPartition/HLOD/HLODRebuildPolicy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODRebuildPolicy.cpp |
static EHLODRebuildPolicyDecision Evaluate
(
const AWorldPartitionHLOD * InHLODActor,
const FHLODRebuildPolicyDataSet & InOldData,
const FHLODRebuildPolicyDataSet & InNewData
)
Evaluate(const AWorldPartitionHLOD , const UHLODRebuildPolicyData , const UHLODRebuildPolicyData *, FString &)
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODRebuildPolicy.h |
| Include Path | #include "WorldPartition/HLOD/HLODRebuildPolicy.h" |
virtual EHLODRebuildPolicyDecision Evaluate
(
const AWorldPartitionHLOD * InHLODActor,
const UHLODRebuildPolicyData * InOldData,
const UHLODRebuildPolicyData * InNewData,
FString & OutReason
) const