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Data associated with the policy evaluation. Stored in the HLOD actor so that it can be used as the baseline when performing the next evaluation.
| Name | UHLODRebuildPolicyData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODRebuildPolicy.h |
| Include Path | #include "WorldPartition/HLOD/HLODRebuildPolicy.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UHLODRebuildPolicyData : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHLODRebuildPolicyData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UHLODRebuildPolicyData
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/HLODRebuildPolicy.h |
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString ToString() |
WorldPartition/HLOD/HLODRebuildPolicy.h |