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Logic and settings associated with a rebuild policy.
| Name | UHLODRebuildPolicy |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODRebuildPolicy.h |
| Include Path | #include "WorldPartition/HLOD/HLODRebuildPolicy.h" |
Syntax
UCLASS (Abstract, MinimalAPI, Config=Editor)
class UHLODRebuildPolicy : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHLODRebuildPolicy
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UHLODRebuildPolicy
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/HLODRebuildPolicy.h |
Functions
Public
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UHLODRebuildPolicyData * ComputeDataForRebuildPolicy
(
const AWorldPartitionHLOD* InHLODActor, |
WorldPartition/HLOD/HLODRebuildPolicy.h | ||
virtual EHLODRebuildPolicyDecision Evaluate
(
const AWorldPartitionHLOD* InHLODActor, |
WorldPartition/HLOD/HLODRebuildPolicy.h | ||
virtual TSubclassOf< UHLODRebuildPolicyData > GetRebuildPolicyDataType() |
WorldPartition/HLOD/HLODRebuildPolicy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FHLODRebuildPolicyDataSet ComputeDataForRebuildPolicies
(
const AWorldPartitionHLOD* InHLODActor, |
WorldPartition/HLOD/HLODRebuildPolicy.h | ||
static EHLODRebuildPolicyDecision Evaluate
(
const AWorldPartitionHLOD* InHLODActor, |
WorldPartition/HLOD/HLODRebuildPolicy.h | ||
static TArray< TSubclassOf< UHLODRebuildPolicy > > GetRebuildPoliciesClasses() |
WorldPartition/HLOD/HLODRebuildPolicy.h |