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This HLOD rebuild policy computes a hash of various elements in order to detect any change that might impact the resulting HLODs. It is, in effect, extremely sensitive. It will: APPROVE a rebuild - if the old hash differs from the new hash REJECT a rebuild - if the old hash equals the new hash
| Name | UHLODRebuildPolicyHashCompare |
| Type | class |
| Header File | /Engine/Plugins/Editor/WorldPartitionHLODUtilities/Source/Public/WorldPartition/HLOD/RebuildPolicies/HLODRebuildPolicyHashCompare.h |
| Include Path | #include "WorldPartition/HLOD/RebuildPolicies/HLODRebuildPolicyHashCompare.h" |
Syntax
UCLASS ()
class UHLODRebuildPolicyHashCompare : public UHLODRebuildPolicy
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHLODRebuildPolicy → UHLODRebuildPolicyHashCompare