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API > API/Runtime > API/Runtime/Engine
| Name | FMaterialCachedTexturesSamplingInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
Syntax
struct FMaterialCachedTexturesSamplingInfo
Structs
| Name | Remarks |
|---|---|
| FShaderPlatformMapping |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShaderPlatformMapping | FShaderPlatformMapping | Materials/MaterialInterface.h | ||
| TextureSamplingInfos | TArray< FTextureSamplingInfo > | Materials/MaterialInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencedObjects
(
FReferenceCollector& Collector |
Materials/MaterialInterface.h | ||
void GetStreamingRenderAssetPrimitiveInfo
(
const FBoxSphereBounds& ComponentBounds, |
Materials/MaterialInterface.h |