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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCachedTexturesSamplingI-
| Name | FShaderPlatformMapping |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
Syntax
struct FShaderPlatformMapping
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| QualityMapping | TStaticArray< TArray< uint16 >, EMaterialQualityLevel::Num > | Materials/MaterialInterface.h |