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API > API/Runtime > API/Runtime/Engine
| Name | FTextureSamplingInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
Syntax
struct FTextureSamplingInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Materials/MaterialInterface.h | |||
FTextureSamplingInfo
(
UTexture* InTexture |
Materials/MaterialInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChannelMinSamplingScale | float | Materials/MaterialInterface.h | ||
| Texture | TObjectPtr< UTexture > | Materials/MaterialInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetTextureDensity
(
const FMeshUVChannelInfo& UVChannelData |
Materials/MaterialInterface.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FTextureSamplingInfo& |
Materials/MaterialInterface.h |