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| Name | FHLODCreationVolumeFilter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODCreationFilter.h |
| Include Path | #include "WorldPartition/HLOD/HLODCreationFilter.h" |
Syntax
struct FHLODCreationVolumeFilter : public IHLODCreationFilter
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/HLOD/HLODCreationFilter.h | |||
FHLODCreationVolumeFilter
(
TArray< FBox >&& InFilterVolumes |
WorldPartition/HLOD/HLODCreationFilter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FilterVolumes | TArray< FBox > | WorldPartition/HLOD/HLODCreationFilter.h |
Functions
Public
Public Virtual
Overridden from IHLODCreationFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsActive() |
WorldPartition/HLOD/HLODCreationFilter.h | ||
virtual bool PassesFilter
(
const FHLODCreationFilterContext& InFilterContext |
WorldPartition/HLOD/HLODCreationFilter.h |