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Parent struct for mesh partition transformers. Transformers are pipeline processors being executed sequentially to produce derived data associated with sections.
| Name | FTransformer |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartitionTransformer.h |
| Include Path | #include "MeshPartitionTransformer.h" |
Syntax
USTRUCT ()
struct FTransformer
Derived Classes
FTransformer derived class hierarchy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FTransformer() |
MeshPartitionTransformer.h |