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Deprecated no-op transformer. Use FStaticMeshTransformer mesh skirt settings instead.
| Name | FMeshSkirtTransformer |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionSkirtTransformer.h |
| Include Path | #include "MeshPartitionSkirtTransformer.h" |
Syntax
USTRUCT (MinimalAPI)
struct FMeshSkirtTransformer : public UE::MeshPartition::FTransformer
Inheritance Hierarchy
- FTransformer → FMeshSkirtTransformer
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundaryMinPerimeter | float | Do not add skirts to boundaries with perimeter smaller than this (to skip mesh boundaries that are not section boundaries) | MeshPartitionSkirtTransformer.h |
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| PushDirection | FVector | Direction to push the offset skirt vertices, if using a fixed direction Push Method. | MeshPartitionSkirtTransformer.h |
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| PushDown | float | Amount to push down the offset vertices. | MeshPartitionSkirtTransformer.h |
|
| PushMethod | EMeshSkirtDirectionMethod | Method to choose the direction to push offset vertices. | MeshPartitionSkirtTransformer.h |
|
| VertexSnapTolerance | float | Consider vertices closer than this distance to be the same for purposes of boundary walking. | MeshPartitionSkirtTransformer.h |
|
| Width | float | Distance to offset the skirt vertices from the boundary, in the local plane of the boundary. | MeshPartitionSkirtTransformer.h |
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